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Have you ever wanted to dominate the entire world? Then Risk is the game for you!
You can be like some of the well-known territory conquerors like Napoleon, Ghengis Khan, and Alexander the Great. If you want to quench that power and feel a sense of accomplishment from world domination, then you will definitely love this game.
Risk is set up to emulate war and end when there is global domination by one player. Each player chooses a color and then receives an equal amount of troops.
How does Risk work? Are you able to keep attacking on your turn? Is there a limit to how many times you can attack in a turn?
In Risk there is no limit per turn on how many times you can attack. If you have the resources to keep attacking, go for it!
By the end of the game, it gets pretty obvious who is going to be declared the global leader. For instance, if a single player controls most of the board except North America, on their turn, they can stack their troops to ensure North America will be theirs and take control to win on their turn.
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Is It Better To Attack Or Defend In Risk?
Much like war, you have to be a good strategist in order to have a chance at winning the game of Risk. While this game is fun, it does take more of a logistical approach to win.
However, you have two options, do you take the offense and attack on every turn, or do you defend your territories and slowly wear out your opponents over time?
If your opponents are amassing troops to attack one of your territories then it’s better to prepare to defend. If one of your opponents is on the verge of losing a territory or you are about to take over a continent than attacking is best.
Attacking or defending in Risk is something that should be decided on a case by case basis.
Building up your armies to defend is a good strategy if you are about to face an onslaught of attackers as the defender has the odds in their favor. However, if you have your opponents on their heels it can be good to keep attacking until you finish conquering a specific area of the board.
While there is a huge advantage to playing this game strategically, there is also something to be said about the luck of the dice. When you attack, you could lose many troops to someone who just has a few and it can be infuriating.
While both strategies may be good, it will be a lot harder to win if you stay on the defensive all the time and only defend your territories.
Going on the attack is most likely the better choice in many situations.
How Many Armies Do You Get Per Turn In Risk?
There are so many moving parts to the game of Risk which means it should never get dull. You have people constantly attacking territories, losing troops, trading in their infantry for cavalry or artillery, and with each turn, you get to add troops.
But how exactly do you know how many troops to expect when it’s your turn?
There will be turns when you get 5 and other turns where you only get 3. So how are the additional armies calculated?
You will receive armies on every turn including your first turn.
The number of armies that you will get per turn is determined by the number of territories you control, the number of continents you control, and the mission cards in your hand that you choose to play.
To determine how many armies you will get per turn you need to count up the number of territories that you are located in and divide that number by three.
For example, if you are in 12 territories then you would receive 4 troops. If the number of territories is not divisible by 3, ignore the fraction and always round down.
If you occupy 14 territories you would round down and receive 4 armies. If you are in less than 9 territories, the good news is you still receive 3 armies at the beginning of your turn.
If you are in control of a whole continent, you will then receive extra troops. The number of extra troops per continent is determined by the chart on the board.
You also receive extra troops based on mission cards. Your goal is to get three matching cards, whether it be three of the same (artillery, artillery, artillery), one of each design (infantry, cavalry, and artillery), or any two plus a wild.
Once you have a matching set of three you CAN turn them in for additional troops (but you don’t have to). If you have five mission cards, you must trade them in at the beginning of your turn.
The amount of troops you receive is based on how many cards have been turned in.
- First Set – 4 armies
- Second Set – 6 armies
- Third Set – 8 armies
- Fourth Set – 10 armies
- Fifth Set – 12 armies
- Sixth Set – 15 armies
- Any set after receives an extra 5 armies. I.e. the seventh set is 20 armies, the eighth set is 25, the ninth set is 30, and so on.
It’s important to keep track of how many sets have been turned in to determine the right amount of armies to be placed on your turn.
What Is The Best Strategy To Use To Win In Risk?
The main goal of any game is to win, but in Risk, the main goal is global domination. With that huge objective of global domination, what are some of the best strategies to use to win Risk?
Conquer Whole Continents
One of your first steps is to conquer whole continents. You will want to up troops big enough to where they can conquer a continent quickly.
Once you are in control of a continent you will earn more armies per turn.
Watch Your Borders
The enemy will attack from any adjacent border. If you have two troops and notice your “enemy” placing a large number of troops next to there, be prepared for an attack. If they chose not to attack that turn, do not be lulled into a false sense of hope.
This may mean that they are just building up a large enough army to conquer many territories at once.
Strengthen Your Borders
Obviously, it is impossible to make sure every territory is fully protected with a large number of troops. For example, if you are in control of South America, you have two possible entry points. Make sure your border to North America has a large amount of troops and your border to Africa is covered with troops as well.
This will help keep the continent of South America safe. This way if someone does try to attack with their troops, they should be stopped at the border. If not, it is likely impossible that they will be able to take over the whole continent since your other border is heavily guarded.
You will then be able to add troops and reconquer the continent.
Always Fortify If Possible
Once your turn is over, you may think everything is secure…but it is only secure for a moment. Again, if you are in control of South America, there is no need to leave a large number of troops on the western border. There is no entry point and no chance an enemy can attack there.
Your troops are “wasted” sitting there on the border by the water.
Instead, strategically fortify your borders that have the potential of being attacked. This will help strengthen your borders and give you a better chance at global domination.
How Do You Set Up The Game Of Risk?
Seeing all those pieces when you open the box and pages of rules may seem a bit overwhelming. However, set up is actually pretty easy once you get the hang of it.
Set up is determined by how many players are participating in Risk. If there are 3 players you each receive 35 infantry, 4 players receive 30 infantry, 5 players receive 25 infantry, and 6 players receive 20 infantry.
Once the infantry pieces have been gathered, each player rolls one die. Whoever rolls the highest gets to start the placement of their infantry.
The first player places one infantry on a territory of their choosing. The player to the left then gets to place their infantry on a country of their choosing. This process keeps going until all territories are spoken for.
After all 42 territories are claimed, players will place one additional army in any territory they already occupy. There is no limit to how many infantry can be placed in a single territory. Once all the infantry have been placed, it’s almost time to begin.
You will then need to shuffle the deck of mission cards and place them face down by the board.